This article describes a feature in the first Apocalypse Rising
|The Infection is presumed to be a pathogen (claimed by the Blood Messages to be a virus) which currently affictes the Infected, of which cannot be passed onto the Player via contact with an Infected, either due to Infected failing to be spread onto the Player (not biting) or the player being immune to the Infection.
Those afflicted with the Infection chase the Player along with other Players, and any contact with the Infection may result in receiving loss of health.
|What is known about the Infection?|
|Very little certain knowledge about the infection is known, howevor, furthur information can be derived/deducted. Despite this, the majority of information is simply "presumed" of the nature of "zombies" and "zombie viruses."
It is presumed that Trinity Corporation experimented with the Infection (it is not certain if Trinity Corporation had created or discovered the Infection). It is also presumed the Patient Zero was the first infected (whether it was intentional or not intentional is not known).
It is also presumed that the infection causes the infected to lose intelligence yet remain capable of conducting physically-demanding tasks, indicating that those infected have physical impulses, that remain even with lack of intelligence.
It is also presumed that the Infection, if it is a virus, resides in the body fluids of the Infected. If it is a prion, it will reside in the brain tissue.
|The Player is immune to becoming infected. This can be due to the Infected unable to pass on the infection physically (unable to "bite" the Player or spread its bodily fluids, or if the infection is composed soley of prions, which are spread by consumption of infected meat) or if the Player has evolved resistance to the Infection.
Another possibility is that the Player has been infected, but infection is so slow that the Player dies before becoming fully infected.
|Possible Disease Types|
|The Infection can be caused by a variety of disease types.
|Things to notice are: